SUPPORT

Reactor Realms is being built so the free-to-play side can keep growing. Optional support helps cover the small costs behind the site, tools, prototypes, and Print & Play system — or you can learn about a cause that matters deeply to our family.

Silverflow Conduit
SUPPORT THE GAME

Help build Reactor Realms.

The free Common-card First Clash setup is meant to remain accessible, not disappear when physical products arrive. Keeping that going still has ordinary costs: the website and domain, online services, prototypes and proof copies, development tools, Print & Play generation, and continued playtesting.

Ko-fi is the simplest way to help with those small project costs. There is no requirement to support financially — playing, sharing, testing, and giving feedback also help. Ko-fi project support is kept separate from charitable giving.

Buy Me a Coffee at ko-fi.com

Payments are handled by Ko-fi.

A CAUSE BEYOND THE GAME

CJD awareness matters to us.

Our family has been personally affected by Creutzfeldt-Jakob Disease. We want Reactor Realms to help point people toward reliable information, family support, research, and awareness.

In memory of a member of our family lost to Creutzfeldt-Jakob Disease.

These links go directly to the CJD Foundation. Reactor Realms does not collect or process these charitable donations.

Why we keep them separate

Support the game. Donate to the cause directly.

Money intended for CJD support should go straight to the organization doing the work rather than passing through Reactor Realms.

This keeps project support and charitable giving clearly separate while still using the audience around the game to help people discover a rare disease they may never have heard of.

About the CJD Foundation

The CJD Foundation supports families affected by prion disease, raises awareness, supports medical education, and funds research.

Reactor Realms Trading Card Game
OPTIONAL FUTURE JOURNEY

A campaign is an idea, not the destination.

The current priority is keeping Reactor Realms playable and growing. If enough players eventually want a larger physical First Clash release, the campaign preview shows working ideas that could take that journey farther. Nothing there is set in stone.