The free game comes first · Campaign ideas are not final

BUILD THE REALMS
TOGETHER.

Reactor Realms is not being built around a promise of making large amounts of money. It is being built because I love trading card games, worldbuilding, and the idea of making a game people can actually sit down and play — even if they cannot afford to buy into a traditional TCG.

The free Common-card First Clash setup is the heart of that goal. Community support through Ko-fi, direct purchases, feedback, and simply sharing the project can help cover the small real-world costs that keep the website online, the downloads available, prototypes moving, and the free-to-play side of Reactor Realms growing.

FREE PLAY: ACTIVEKO-FI: OPTIONAL SUPPORTCAMPAIGN: EXPLORINGREWARDS: NOT FINAL
Reactor Realms Trading Card Game

The goal is to keep building. A future campaign is only one possible way to take the physical side farther if enough players want that journey.

What support does right now

Small support keeps the free side alive and growing.

There are ordinary costs behind a free project. They are not exciting Kickstarter headlines, but they matter: keeping the site online, maintaining the tools behind it, making prototypes, testing physical cards, improving the browser Print & Play tools, and continuing to expand what players can access without buying a product.

01

Keep the site online

Help with the domain, hosting, web services, storage, and the small infrastructure costs behind ReactorRealms.com.

02

Expand free play

Keep improving the browser-generated First Clash experience and make room for more free cards, tools, guides, and ways to play over time.

03

Prototype & test

Cover print tests, proof copies, materials, and the small production expenses needed to find problems before asking players to pay for anything.

04

Keep building tools

Maintain the custom software, community features, artwork workflow, site tools, and other pieces that let an independent project keep moving.

NO PURCHASE REQUIRED

The free game is not a temporary demo.

The Common-card First Clash download is meant to remain a real way to play Reactor Realms. Professional products add printing quality, higher rarities, collecting, and more deckbuilding choices — they do not replace the free entry point.

If players want to take the journey farther

A future campaign could grow the physical side.

Kickstarter is not the main goal and there is no locked launch plan. If the community eventually wants a larger physical First Clash release, crowdfunding could help produce fixed products at a scale that is difficult to reach one order at a time.

Everything below is exploratory. Product names, contents, prices, manufacturers, quantities, campaign platform, timing, and reward structure can all change. Showing the ideas early lets player feedback shape what is actually worth making.
01

Make First Clash easier to own

A larger run could make the Thornbound and Gloomborn physical starting experience more practical than relying only on one-at-a-time production.

02

Create useful fixed expansions

Instead of forcing randomized boosters into campaign fulfillment, a future campaign could explore curated fixed expansion products that add higher rarities and deckbuilding choices.

03

Build only what people want

Playmats, lore materials, storage, alternate treatments, and other accessories should exist because players actually want them — not because a campaign needs filler.

Working product ideas

Possible ways to expand First Clash.

These are ideas being explored, not announced products or guaranteed rewards. The purpose of this preview is to show the direction and let players say what would actually make the journey better.

EXPLORING
EXPANSION IDEANot final

First Clash Arsenal

Fixed deckbuilding expansion

A curated, non-random expansion that could add cards and rarities not found in the free Common-only setup.

  • Predetermined contents
  • Higher-rarity First Clash cards
  • More deckbuilding choices for both Realms
  • No random collation required for campaign fulfillment
Name, card count and contents are only working ideas
EXPLORING
ACCESSORY IDEAAlready prototyped

Game Play Mat

Organized battlefield accessory

The Reactor Realms playmat could be part of a future campaign bundle for players who want a dedicated battlefield.

  • Four Settlement zones
  • Mined AP tracking
  • Discard and Silverpool areas
  • Official Reactor Realms battlefield artwork
EXPLORING
LORE IDEANot final

First Clash Field Guide

Rules + world booklet

A compact printed booklet could bring together setup, quick rules, faction identity, artwork, and spoiler-safe world material.

  • Quick-start rules
  • Thornbound and Gloomborn identity
  • World and First Clash lore
  • Useful table reference material
Only worth producing if players want a physical guide
EXPLORING
COLLECTOR IDEANot final

Campaign Treatments

Cosmetic collector extras

Alternate treatments or campaign-marked versions of existing cards could reward supporters without locking unique gameplay power behind a crowdfunding window.

  • No exclusive pay-to-win mechanics
  • Alternate art or presentation treatments
  • Campaign marks / collector presentation
  • Only if production costs make sense
Collector value without making future players miss required cards
FUTURE
NEXT REALMSLater journey

Beyond First Clash

Future Realm development

If Reactor Realms grows enough to support it, Sunshatter, Duskforged, and the Starweavers can continue the physical journey in later releases.

  • Future faction releases
  • Additional Legends
  • More free-play possibilities where sustainable
  • Development paced by community interest and available resources
Not a promise or stretch-goal commitment
What about randomized boosters?

They remain part of Reactor Realms — just not the campaign plan right now.

Randomized First Clash boosters are useful for the collectible side of the TCG and can remain available through the normal Shop. For a first crowdfunding campaign, keeping rewards fixed would make fulfillment much easier for a small independent project.

That decision can change if manufacturing and fulfillment options improve later. The important thing is not forcing the project into a fulfillment plan it cannot reasonably manage.

Reactor Realms First Clash booster package render
Boosters still expand the TCG.They simply do not need to be Kickstarter rewards for the first campaign.
The priority order

Free play first. Sustainable growth second. Bigger production when it makes sense.

NOW

Keep building the free game

Improve the site, downloads, rules, community tools, and First Clash free-play experience.

ONGOING

Support the project if you can

Ko-fi, direct purchases, sharing the site, playtesting, and feedback all help Reactor Realms continue without putting the free game behind a paywall.

IF THE COMMUNITY WANTS IT

Explore a physical campaign

Turn the strongest fixed-product ideas into real quotes and a campaign only when the numbers and player interest make sense.

LATER

Take the Realms farther

Use a sustainable project — not promises — to determine how far future Realms, physical products, and free-play expansion can go.

Help shape the journey

You do not have to pledge to matter.

Play the free game. Tell me what works. Share Reactor Realms with another TCG player. If you can spare a few dollars through Ko-fi, that helps with the small costs that keep development moving. And if enough people eventually want a larger physical release, we can decide together what is actually worth building.