Keep the site online
Help with the domain, hosting, web services, storage, and the small infrastructure costs behind ReactorRealms.com.
Reactor Realms is not being built around a promise of making large amounts of money. It is being built because I love trading card games, worldbuilding, and the idea of making a game people can actually sit down and play — even if they cannot afford to buy into a traditional TCG.
The free Common-card First Clash setup is the heart of that goal. Community support through Ko-fi, direct purchases, feedback, and simply sharing the project can help cover the small real-world costs that keep the website online, the downloads available, prototypes moving, and the free-to-play side of Reactor Realms growing.

The goal is to keep building. A future campaign is only one possible way to take the physical side farther if enough players want that journey.
There are ordinary costs behind a free project. They are not exciting Kickstarter headlines, but they matter: keeping the site online, maintaining the tools behind it, making prototypes, testing physical cards, improving the browser Print & Play tools, and continuing to expand what players can access without buying a product.
Help with the domain, hosting, web services, storage, and the small infrastructure costs behind ReactorRealms.com.
Keep improving the browser-generated First Clash experience and make room for more free cards, tools, guides, and ways to play over time.
Cover print tests, proof copies, materials, and the small production expenses needed to find problems before asking players to pay for anything.
Maintain the custom software, community features, artwork workflow, site tools, and other pieces that let an independent project keep moving.
The Common-card First Clash download is meant to remain a real way to play Reactor Realms. Professional products add printing quality, higher rarities, collecting, and more deckbuilding choices — they do not replace the free entry point.
Kickstarter is not the main goal and there is no locked launch plan. If the community eventually wants a larger physical First Clash release, crowdfunding could help produce fixed products at a scale that is difficult to reach one order at a time.
A larger run could make the Thornbound and Gloomborn physical starting experience more practical than relying only on one-at-a-time production.
Instead of forcing randomized boosters into campaign fulfillment, a future campaign could explore curated fixed expansion products that add higher rarities and deckbuilding choices.
Playmats, lore materials, storage, alternate treatments, and other accessories should exist because players actually want them — not because a campaign needs filler.
These are ideas being explored, not announced products or guaranteed rewards. The purpose of this preview is to show the direction and let players say what would actually make the journey better.
Two-player physical start
Thornbound and Gloomborn together as the easiest physical way for two people to begin.
Fixed deckbuilding expansion
A curated, non-random expansion that could add cards and rarities not found in the free Common-only setup.
Organized battlefield accessory
The Reactor Realms playmat could be part of a future campaign bundle for players who want a dedicated battlefield.
Rules + world booklet
A compact printed booklet could bring together setup, quick rules, faction identity, artwork, and spoiler-safe world material.
Cosmetic collector extras
Alternate treatments or campaign-marked versions of existing cards could reward supporters without locking unique gameplay power behind a crowdfunding window.
Future Realm development
If Reactor Realms grows enough to support it, Sunshatter, Duskforged, and the Starweavers can continue the physical journey in later releases.
Randomized First Clash boosters are useful for the collectible side of the TCG and can remain available through the normal Shop. For a first crowdfunding campaign, keeping rewards fixed would make fulfillment much easier for a small independent project.
That decision can change if manufacturing and fulfillment options improve later. The important thing is not forcing the project into a fulfillment plan it cannot reasonably manage.

Improve the site, downloads, rules, community tools, and First Clash free-play experience.
Ko-fi, direct purchases, sharing the site, playtesting, and feedback all help Reactor Realms continue without putting the free game behind a paywall.
Turn the strongest fixed-product ideas into real quotes and a campaign only when the numbers and player interest make sense.
Use a sustainable project — not promises — to determine how far future Realms, physical products, and free-play expansion can go.
Play the free game. Tell me what works. Share Reactor Realms with another TCG player. If you can spare a few dollars through Ko-fi, that helps with the small costs that keep development moving. And if enough people eventually want a larger physical release, we can decide together what is actually worth building.