THE GREAT RECLAIM

WHAT SURVIVED

No living archive can give us a clean history of the world. What remains are ruins, faction doctrine, recovered relics, and the hard lessons of people trying to keep settlements alive while the earth itself fights back.

Ruined outer gate in the shattered world
The Great Collapse and the Shattered Core

The world as it was designed is gone.

We do not speak of the Time Before, because there is no one left who remembers it clearly. What we know is the Great Collapse: a cataclysm that shattered the world-core and unleashed a wild, unstable energy across the realms.

In its place is the Great Reclaim—an era of brutal survival, salvaged technology, desperate mending, and infrastructure warfare. This is not a golden age. Settlements survive by defending the fragments that still work.

Shattered bridgeBroken Reactor chamber
Fallen sanctuaryCrumbled market
Aether · The Lifeblood and the Poison

The realms cannot live without it. They cannot trust it either.

Aether flows through the scarred earth: unstable, pressurized, valuable, and terrifying. Different peoples call it sacred radiance, fuel, inheritance, contamination, or a living danger that must be contained.

Aether storms can tear a settlement apart in moments. Yet the same current powers weapons, armor, rites, and the infrastructure that keeps the Great Reclaim alive. Some surviving records preserve older names for the current, but Aether is the word most people use when the ground begins to glow.

Reactors · Artificial Hands in a Broken World

Pressure valves built out of grief and necessity.

To survive Aether, the realms build Reactors: towering engines assembled from salvaged geometry, Titan-shards, and the surviving techniques associated with the ancient Aesefra builders.

They are not perfect machines. They are crude, dangerous pressure-release systems that stabilize wild Aether just long enough to let people breathe, build, and fight. Without them, entire stretches of reclaimed infrastructure can fail.

In the Great Reclaim: whoever can build, feed, defend, and keep a Reactor stable has a future worth fighting over.
Ruined Reactor chamber
Recovered Atlas

The Broken Realms

A surviving Reclaim-era chart places the five outer realms around the shattered center. Roads, ruined cities, fallen sacred sites, and Aether ruptures are recorded as navigational warnings rather than a promise that the old borders still hold.

RECLAIM-ERA CHARTNames and boundaries survive through damaged records. The atlas is presented as a recovered artifact, not a complete historical record.
The Reactor Realms Atlas of the Broken Realms showing Thornbound, Starweave, Duskforged, Gloomborn, Sunshatter, and the central Wasteland
The Reactor Realms — Atlas of the Broken RealmsThornbound · Starweave · Duskforged · Gloomborn · Sunshatter · Wasteland
Faction Deep Dives

Five answers to the same broken world.

Every realm survived the Collapse differently. Those survival methods hardened into culture, doctrine, battlefield identity, and eventually certainty that their way is the only way forward.

Sunshatter

The Holy Fire of the Solstark Lines

Marching out of sandstone ruins beneath blinding dawn shimmer, Sunshatter forces believe order is the only wall between civilization and annihilation. They treat Aether as holy fire, wearing solarcrust armor and sharp pyreglass masks into battle.

In their civic outposts, pain is taught as purification and endurance as sacred proof. Their rigid guard lines, radiant weapons, and disciplined formations turn the battlefield into a test of who breaks first.

Deck identity: disciplined defense, heat pressure, formation, and punishment for weakness.
Thornbound

The Sacred Root and the Grovecycle

Emerging from deep family groves, the Thornbound are masters of preservation. Amber saplight, heavy bark armor, and living root-structures shape both their settlements and their wars.

To the Thornbound, life must be preserved at any cost—even when preservation becomes confinement. Wounded bodies can be bound inside green-gold root-vessels and kept fighting long after another realm would have let them go.

Deck identity: regeneration, DEF growth, living infrastructure, and relentless regrowth.
Duskforged

Pressure, Rupture, and Ironshell Armor

The Duskforged live in soot, furnace heat, and constant mechanical strain. They believe strength is something created under pressure, not discovered in comfort.

Master crafters deploy red-steel armor, furnaceglass, and modified Reactor geometry. They revere the Pressure Saints—those remembered for giving everything to keep the forges running.

Deck identity: armor, structural power, controlled rupture, and pressure that turns into force.
Gloomborn

Decay, Rebirth, and the Bone-Bark Gates

In a realm defined by hunger and scarcity, the Gloomborn practice a hard, terrifying mercy. Behind bone-bark gates and rotwood vaults, nothing is allowed to become useless.

Sporeglass, mireflesh, fungus, bone, and the fallen themselves become material for survival. To the Gloomborn, death is not the opposite of life; it is another resource that must be assigned before someone else takes it.

Deck identity: attrition, decay, reuse, sacrifice, and value recovered from what was lost.
Starweave

Blueglass Prophecy and the Silenced Truth

The Sky-Seers work beneath low lanterns, astral metal, and carefully guarded blueglass memory vessels. They study distant signs because they believe certainty is the ultimate weapon.

Knowledge is sealed, measured, and released only when useful. They will spend the light of an entire settlement if doing so secures the one future they believe must happen.

Deck identity: hidden information, prediction, delayed payoff, sealed rites, and battlefield foresight.
People remembered in fragments

The names survived even when the story did not.

The Great Reclaim inherited people as half-preserved names, warnings, prayers, and faction stories. These are not clean biographies. They are the faces the broken world still remembers.

Nemi Hollow-Eyes
Gloomborn memory

Nemi Hollow-Eyes

Nemi survives in Gloomborn memory as a warning about the price of preservation. Reclaim-era stories associate her with cold voices, lingering memory, and the question of whether keeping someone alive can become another kind of prison.

The archive records the warning. It does not claim to know the whole event behind it.

Tovan of the Bitter Seed
Thornbound memory

Tovan of the Bitter Seed

A remembered Thornbound figure whose name survives in grove-lore, Bitter Seed stories, and arguments about preservation. To modern Thornbound, Tovan is part warning and part promise: life can be saved, but saving always has a cost.

Elira Silverborn
Gloomborn memory

Elira Silverborn

Elira is remembered in Gloomborn fragments as someone who understood the necessity of survival without accepting that survival excused every cruelty. Her name appears wherever the old question returns: who counts as ours?

Recovered fragments

Places and relics that refuse to disappear.

Not every surviving memory has a face. Ruined sanctuaries, sealed objects, and collapsed archives still shape what the Great Reclaim believes about the world it inherited.

Ancient sealAn Ancient Seal
Recovered relicRecovered Relic
Collapsed ArchiveCollapsed Archive
The Wasteland

The Shattered Center and the Forgotten One

At the center of the realms lies the Wasteland: broken seals, makeshift Reactors, Neutral survivors, shattered Titan-cores, and void-blue Aether storms that ignore every rule the outer realms think they understand.

Scavengers speak of the Forgotten One, an ancient scarred witness who belongs to no faction. He moves through ruins carrying warnings of the Collapse and fragments of knowledge, offering pieces of the past without ever giving anyone a complete answer.

The public archive stops there. The mystery is intentional.

The Forgotten One in the ruins
LEGEND ARCHIVEThe Forgotten OneA witness remembered in fragments
One recovered Legend

Some memories are too large for one faction.

Legends belong to the wider official Reactor Realms release, not the free Common-only Preview decks. This single example is shown as a lore artifact so players can see how the oldest surviving names enter the card-era world.

The card is a surviving interpretation, not a complete historical record.
The Forgotten One Legend card preview