RULES v7.0

Current public Preview rules. Retired lane, Land, Charge, Hero, Archive, and Manifest terminology has been removed from this page.

Sister's Seal
1

Objective

Protect your shared Dragon / Silver Pool life total while reducing the opposing player's shared total to 0 through creatures, Settlement pressure, and legal card effects.

Current shared life total: the Brother and Sister Dragons share one 20 HP total.
2

Setup

  • Shuffle the 35-card Silver Pool.
  • Keep exactly four Settlements in the separate Builder Pool.
  • Keep the two faction Dragons outside the Silver Pool as guardian cards.
  • Draw 7 cards.
  • If the opening 7 has no Reactor, reveal it, shuffle it back, and redraw 7 until the hand contains at least one Reactor.
  • The player taking the first turn skips only their first normal Draw Step.
3

Turn Structure

  1. Untap / Upkeep: ready cards and resolve the beginning-of-turn AP decision.
  2. Draw: draw normally unless a legal beginning-of-turn effect replaces/skips that draw.
  3. Build / Mine / Main: build or rebuild up to one Settlement, mine up to one Reactor, and play cards as available AP allows.
  4. Combat: declare attackers; the defender assigns blockers.
  5. End: damage marked during that player's turn clears at the end of the individual player turn.
4

Reactors & AP

Reactors are persistent cards played from the Silver Pool. They remain in play after use.

Mining: mine at most one Reactor on your turn to generate that Reactor's printed AP.
AP duration: generated AP can remain available through the opponent's turn for legal reactions, activated effects, or Dragon Blessings. At the beginning of your next Untap / Upkeep, resolve the current leftover-AP decision before mining again.

AP is not a permanently banked resource across turns.

5

Settlements & Creature Capacity

  • Settlements are outside the Silver Pool in the Builder Pool.
  • Maximum four active Settlements.
  • Build or rebuild at most one Settlement per turn.
  • Each active Settlement provides base Creature Capacity 2.
  • With four Settlements, the normal base maximum is eight creatures.
  • Settlements have DEF, no ATK, and no printed ability.
  • A destroyed Settlement returns to the Builder Pool and may be rebuilt on a later turn.
  • Relics can increase the Creature Capacity of individual Settlements.
6

Card Types

TypeRole
Creature — <Class>Battlefield unit with ATK / DEF. Creatures do not have separate HP.
ReactorPersistent AP infrastructure mined for printed AP.
SettlementBuilder Pool structure with DEF and base Creature Capacity 2.
RelicPersistent universal modifier; may attach to or improve a Settlement.
EnhancementPersistent, stackable effect or AP-trigger modifier.
BlessingAP-paid effect card.

Dragons are guardian cards outside the 35-card Silver Pool rather than ordinary deck cards.

6A

Card Guide With Pictures

If you are new to Reactor Realms, use this picture guide first. Each card type looks different and plays a different role on the battlefield.

Legend Preview

Legend cards exist in the full world, not the free Common-only deck preview.

The public print-and-play decks focus on Common cards so new players can learn the system. Legends belong to the wider Reactor Realms release and can still appear here as lore-facing previews.

Example shown: The Forgotten One, one of the major Legends tied to the deeper history of Reactor Realms.
The Forgotten One legend card example
7

Combat

The attacker declares attackers. The defending player assigns blockers. Creature combat damage is simultaneous.

  • If damage dealt to a creature is at least its DEF, that creature is defeated.
  • Surviving attacking damage can pressure a defender-chosen Settlement.
  • Damage beyond the Settlement's DEF can reach the shared Dragon / Silver Pool life total.
  • Newly summoned creatures cannot attack or use activated abilities until their next Ready / Untap, but they may defend during the opponent's turn.
8

Dragon Guardians & Blessings

  • Each faction uses two separate sleeping Dragon guardian cards.
  • The two Dragons share one 20 HP total.
  • Dragon Blessings cost AP and exhaust/tap the Dragon used.
  • Only one Dragon Blessing total may be activated per player turn across the two Dragons.
  • Dragons cannot be attacked while their controller still has creatures in play.
9

Meltdown

Drawing from an empty Silver Pool triggers Meltdown instead of an immediate deck-out loss. The discard is recycled into the renewed Silver Pool and that player enters a restricted Recovery Turn.

During the Recovery Turn, one active Settlement is returned to the Builder Pool, normal card plays / attacks / activated abilities are restricted, Reactor mining is suspended, and Dragon Blessings are unavailable. Meltdown also damages the shared Dragon / Silver Pool total according to the current playtest value.
10

Deck Construction

  • Silver Pool: 35 cards.
  • Construction limit: 65 Deck Points total.
  • Builder Pool: exactly four Settlements, maximum 8 DP.
  • DP by rarity: Common 1, Uncommon 2, Rare 3, Mythic 5.
  • Current preview decks use 7 Reactors in the 35-card Silver Pool.
The free webpage decks are deliberately Common-only public-preview lists. They are a playable test package, not the complete Wave 1 card pool.